Outline
Practice philosophy/Benchmarks
Key drills
Monthly Overview
Overview of Offensive and Defensive Strategies
Curriculum
Drill Library
Conditioning re newer players drill based
Practice Philosophy
-Quick disc movement and flow is a crucial component of our game and should be emphasized in every practice. There should be a mixture of doing these drills in small groups (individual skill development) and large groups (team flow).
-Drills that emphasize quick disc movement (following throws) and flow are keep away with low stalls and the hex puzzle drill.
-When introducing a new skill or concept, it should first be done (ideally within one practice) in a rote way then in a gamified way. Ie: Teaching/practicing throwing technique, then playing monkey in the middle using those throws
Every month we will have benchmarks that we hope to achieve that show our progress. Its important to achieve one benchmark before shifting the focus entirely to another.
Key drills:
Keep-Away
Objective: Improve throwing, catching, getting open, and maintaining possession under defensive pressure.
Setup:
- Number of players: 4–14
- Field size: Anywhere from a small end zone to a full Ultimate field.
- Teams: Divide players into two teams. Adjust team sizes as needed.
- Stall count: Choose a stall count between 3 and 7, depending on the players' experience and desired difficulty.
-Coaches decide how many passes in a row equals a point
How to Play:
1. The offensive team attempts to maintain possession by completing consecutive passes.
2. The player holding the disc must release it before the stall count reaches the limit.
3. The defense attempts to force a turnover by intercepting or knocking down a pass, or forcing an incomplete throw.
4. After a turnover, the teams switch roles.
5. Keep track of consecutive completed. Coaches decide how many passes in a row equals a point
Ways to Adjust the Difficulty:
- Smaller field: Creates tighter spaces and requires quicker decisions.
- Larger field: Encourages longer passes, more movement, and greater use of space.
- Shorter stall count (3–4): Emphasizes quick disc movement and decision-making.
- Longer stall count (6–7): Gives players more time to get open and work on their throwing.
- Fewer players: Gives everyone more touches and opportunities to get open.
- More players: Creates more complex offensive and defensive situations.
-Every other throw goes to a predetermined player.
-After completing target passes, team has to score in end zone
-Must include predetermined number of deep passes.
Coaching Points:
- After throwing, immediately move to create another passing option.
- Keep appropriate spacing instead of crowding around the disc.
- Look for open teammates rather than forcing passes.
- Catch the disc while moving whenever possible.
- Move the disc quickly to keep the defense from getting set.
Remember: The goal isn't just to complete passes. It's to learn how to move, get open, make good decisions, and maintain possession under pressure.
Monthly Overview
Month 1-Quick disc movement, flow, hex offense
Benchmarks:
Players are consistently able to get to 20 in 7 v 7 keep away with a stall to 5.
Players are consistently able to get to 10 in 3 v 3 keepaway with a stall to 5.
Month 2-Quick disc movement, flow, vert stack, defending vert stack (man and triad), man defense, deep throws
Benchmarks:
Two to three players on each line can accurately throw four deep passes in a row both forehand and backhand.
In a scrimmage players consistently and independently set up a vert stack with the proper distance, execute receiver cuts in the correct order and execute dump-swings
Month 3-Quick disc movement, flow, Zone or triad defense, break mark throws and offhand throws
Offensive and Defensive strategies
Hex offense-Primary offense
Key rules
-3 Back ,1 Middle, 3 Forward
-Start disc with one of the backs
-In man offense, off a dead disc thrower will call out first cutter or two.
-Constantly move into open space and avoid closed space (where people already are). Momentum (quick disc movement) is viewed as just as important as gaining yards. It changes the angle of attack, keeps the defense off guard and generates new options.
https://m.youtube.com/watch?v=cRbtpkpANrI&list=PLD4IAAChyrN3uP-7EnQJSDRK3jZo98YMZ&index=9&t=1808s&pp=iAQB
Vert stack - Primary offense
Key rules
-Receivers can't cut past ace in the stack
-If there is a dump cut completed from the sideline for a loss of yards, the ace will initiate a swing.
-If an upline dump cuts is unsuccessful, the ace will fill for the dump and the dump will go to the ace position.
Zone O
4 handlers (1 handler stands behind current thrower and swings disc)
2 poppers
1 deep
Zone D
Key rules
-3 person cup, 3 middles, 1 deep
-One of the deeps is the general meaning they are the furthest back and communicate where the defense needs to shift to the other players.
-Cup will trap when on the sideline.
Week One
Montclair Middle School Ultimate
Advanced Team
Review cutting mechanics and hex offense
Cardio and muscular endurance
Two person cutting drill
Standard go to.
Upline go to
2 v2 up to 7 v 7 keep away
Explain Hex offense using cones (practices two and 3)
“Go over hex decision tree handout” (practices two and three)
Train runs
Fartlek runs
Planks
Spirit of the game
Week Two
Montclair Middle School Ultimate
Advanced Team
Hex offense, dump swing and follow your throws
Cardio and muscular endurance
Dump swing go to
Doug's man defense drill with cones
keep away -every other throw to handler
6 player static circle, 1 offender, 1-3 defenders (how many completions in a row can offense get)
Hex puzzle drill
Ben's right of way drill
Go over Hex Offense
Go over hex decision tree handout”
Fartlek runs
Bridges
Train runs
Planks
Time outs
Week Three
Montclair Middle School Ultimate
Advanced Team
Continue working on flow
Deep throws
Endurance
In cut-Dishy-Deep
Hex puzzle drill full field
Keep away
Scrimmage with deep completion necessary
Fartlek Runs
Train runs
Bridges
Planks
Isometric lunges
Restarting and continuing play
Week Four
Montclair Middle School Ultimate
Advanced Team
Continue working on flow/hex offense
Man defense
Endurance
Doug defense drill
Scrimmage no deep, no in
Hex puzzle
Dump swing go-to
Upline go to
Keep away
Bridges
Planks
Isometric lunges
Fartlek runs
In bounds vs out of bounds
Week Five
Montclair Middle School Ultimate
Advanced Team
Offensive flow
Vert stack
Strength
Review of vert stack handler set. practice different scenarios in groups of 3
In cut-Dishy- deep
2 person cutting drill
Keep away
Scrimmage using vert and hex
Single leg bridges
Lunges with looped resistance bands
Bear crawls
320s
End zone possession
Week Six
Montclair Middle School Ultimate
Advanced Team
3. Strength
3 v3 keep away using rules from vert handler set
Mini or half court with every other throw to designated handler
Keep away
Hex puzzle
Scrimmage trying different players in handler position
Scoring -finer points
Week Seven
Montclair Middle School Ultimate
Advanced Team
Offensive flow
Triad D
Butterfly cuts in a vert stack
Strength
Various go to drills
Keep away
Hex puzzle
Scrimmage using Triad D
Butterfly cuts throwing to handlers only
Butterfly cuts handlers can throw to receivers but receivers can only throw to handlers
Butterfly cuts in a scrimmage
Stalling
Week Eight
Montclair Middle School Ultimate
Advanced Team
Break throws
Zone
Offensive flow
Review previous concepts as needed
Strength
Break throw go-to
Chopping block “Redemption”
Keep away
Scrimmage using zone
Single leg glute bridges
Lunges
Planks
Train runs
Fartlek runs
Marking violations
Week 9-rest of season
Skills and objectives
Continue working on offensive flow and quick disc movement
Reassess strengths/weaknesses and plan each week accordingly.
For athletic development focus on power
Drill Library
Two person cutting drill (see handout)
Standard go to (Description below)
Upline go to (https://www.patreon.com/posts/60246541?utm_campaign=postshare_fan&utm_content=android_share)
Train runs https://youtube.com/shorts/rFEEME9DP1A?si=dW7VJfYzGHUcMu-l
Fartlek runs https://m.youtube.com/watch?v=f6hlEJNtjfs
Hardstyle planks https://m.youtube.com/watch?v=w_KhpjMWVNM&pp=0gcJCTIBo7VqN5tD
Furious George https://m.youtube.com/watch?v=wUFpROV2ybI&pp=ygUcRnVyaW91cyBnZW9yZ2UgZHJpbGwgZnJpc2JlZQ%3D%3D
Doug's Defense Drill (see handout)
Glute Bridge https://m.youtube.com/watch?v=OUgsJ8-Vi0E&pp=ygUNZ2x1dGUgYnJpZGdlcw%3D%3D
Isometric lunges https://youtube.com/shorts/Nkj5yzOUnxQ?si=vx-x9yV5bP49pukL
Keep away/keep away with tag
https://www.patreon.com/posts/105299752?utm_campaign=postshare_fan&utm_content=android_share
Gauntlet of death https://m.youtube.com/watch?v=HRXLpFK2Q6Y
Three person deep drill-See handout
Single leg bridges- https://youtu.be/XkY4yq1istQ?si=0Mgxvd3bQ2jWkgET
Lunges with looped resistance bandshttps://youtube.com/shorts/kfO6OqHJuww?si=urhmTB5igsAtaOly
Bear crawls- https://youtube.com/shorts/l8eRtgP7ZoY?si=XNjfxEgQwQZWaC0u
320 yard sprints-length of field then back and forth between end zone cones.
Butterfly cuts- See handout
Pull plays- (see vert stack play in video) https://m.youtube.com/watch?v=lDjjxWhzQnI&pp=ygUacHVsbCBwbGF5IHVsdGltYXRlIGZyaXNiZWXYBtcB
End zone offense options (iso, throw and go, upline, see video below)
https://m.youtube.com/watch?v=WPSWsCLRMJQ
Banded sprints (should slow sprinter by 50%) https://m.youtube.com/watch?v=F0XFX4xQFk4
Sandbag sprints https://m.youtube.com/watch?v=BkqMU00tJ5s&pp=ygUOU2FuZGJhZyBzcHJpbnQ%3D
Ben's right of way drill